A person claps in a room with thick carpet and heavy curtains, and the clap sounds dead and dry. Then claps in an identical bare-tile room, and the clap rings out brightly.
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric
Basic standards
Visual presence
- a person
- a carpeted+curtained room
- a bare-tile room
Event: a person claps in a room
Audio presence
- a person
Sound: a hand clap
Key standards
Visual physical commonsense (V-PC)
- A person claps in two visually distinct rooms in succession across a clear scene cut.
- The first room has thick carpet and heavy curtains, and the second room has bare tile flooring.
Audio physical commonsense (A-PC)
- The clap in the carpet-and-curtain room is dry with short decay and no audible reverb tail.
- The clap in the bare-tile room rings out longer and brighter than the clap in the carpet-and-curtain room.
Cross-modal physical commonsense (AV-PC)
- Each clap-sound onset aligns in time with the visible hand-clap action in its room.
- The dry clap timbre is heard in the carpet-and-curtain room.
- The reverberant clap timbre is heard in the bare-tile room.