A basketball bounces on the hardwood inside a closed gymnasium with a long bright reverb. The scene cuts to an outdoor court, where a basketball bounces with a flat dull sound.
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric
Basic standards
Visual presence
- a basketball
- a gymnasium
- an outdoor court
Event: a basketball bounces on a court
Audio presence
- a basketball
Sound: basketball bounce
Key standards
Visual physical commonsense (V-PC)
- A basketball bounces inside an indoor gymnasium with a hardwood floor.
- A basketball bounces on an outdoor concrete or asphalt court.
Audio physical commonsense (A-PC)
- The gym bounce carries a long bright reverberation tail.
- The outdoor bounce is flat and dull with quick decay.
Cross-modal physical commonsense (AV-PC)
- Each bounce sound aligns in time with the visible ball contact in its respective location.
- The reverberation character of each bounce matches the visible court in which it occurs.