A person claps indoors in a tiled hallway and the clap rings off the walls. They step outside and clap again, and the new clap sounds flat and dry.
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric
Basic standards
Visual presence
- a person
- a tiled hallway
Event: a person claps indoors in a hallway and outdoors
Audio presence
- a person
Sound: a hand clap
Key standards
Visual physical commonsense (V-PC)
- A person performs a hand clap inside a tile-floor hallway.
- The same person walks outside and performs a hand clap in the open air.
Audio physical commonsense (A-PC)
- The indoor clap carries a ringing reverberation tail from tiled-hallway reflections.
- The outdoor clap is flat and dry with rapid decay.
Cross-modal physical commonsense (AV-PC)
- Each clap sound aligns in time with its corresponding visible hand-clap action.
- The reverberation character of each clap matches the visible space in which it occurs.