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A car honks inside a long tunnel and the honk swells into a long roaring blast. The car drives out into the open and honks again, and the new honk is short and dry.

C3-2-02 Environment Transition · enclosure_geometry principle: Reverberation (Wave)
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Per-prompt rubric

Basic standards

Visual presence

  • a car
  • a tunnel

Event: a car honks inside a tunnel and then in the open

Audio presence

  • a car

Sound: a car horn honk

Key standards

Visual physical commonsense (V-PC)

  • A car drives forward through a tunnel and out into the open during the clip.
  • A visible honk event occurs both inside the tunnel and outside in the open air.

Audio physical commonsense (A-PC)

  • The tunnel honk swells into a sustained reverberant blast.
  • The open-air honk is short and dry with rapid decay and minimal reverberation.

Cross-modal physical commonsense (AV-PC)

  • Each honk sound aligns in time with a visible honk event from the car.
  • The reverberation character of each honk matches the visible environment in which the honk occurs.