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A row of identical glass bottles with clearly different water levels is struck one by one, from nearly empty to nearly full; instead of fuller bottles producing lower pitches, the tones become progressively higher as the water level increases.

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Per-prompt rubric

Basic standards

Visual presence

  • glass bottles
  • water

Event: a row of glass bottles with different water levels is struck one by one from nearly empty to nearly full

Audio presence

  • glass bottles
  • water

Sound: bottle tones

Key standards

Visual physical commonsense (V-PC)

  • A row of identical glass bottles with clearly different water levels is visible, and each bottle is visibly struck one by one in continuous physically plausible motion.
  • The bottles are struck in sequence from nearly empty to nearly full, with the increasing water level visible across the row.

Audio physical commonsense (A-PC)

  • Each strike produces a clear sustained tone with the bright glass-on-water timbre of a real struck filled bottle.
  • The tones become progressively higher in pitch from the first strike on the nearly empty bottle to the last strike on the nearly full bottle.

Cross-modal physical commonsense (AV-PC)

  • Each bottle tone onset aligns in time with a visible strike of the corresponding bottle.
  • The higher-pitched tones correspond to the bottles with visibly higher water levels, and the lower-pitched tones correspond to the bottles with lower water levels.