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A ball bounces and rolls across a hard floor from right to left. Each bounce moves smoothly across the scene, following the ball.

C2-3-28 Event Transition · source_radiation principle: Dynamic Source Panning (Wave)
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric

Basic standards

Visual presence

  • a ball
  • a hard floor

Event: a ball bounces and rolls across a hard floor

Audio presence

  • a ball

Sound: ball impact on hard floor

Key standards

Visual physical commonsense (V-PC)

  • A visible ball bounces and rolls from right to left across a hard floor, traversing across the frame while the camera remains relatively stationary.

Audio physical commonsense (A-PC)

  • Each bounce carries the sharp impact character of a ball striking a hard floor.

Cross-modal physical commonsense (AV-PC)

  • Each bounce sound pans smoothly from right to left in the audio field, tracking the visible position of the ball as it crosses the floor.