Water droplets fall one by one inside a large cave with visible rock walls and open cavern space; instead of producing spacious, reverberant dripping sounds, each drop is completely dry and non-reverberant.
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric
Basic standards
Visual presence
- water droplets
- a cave
Event: water droplets fall one by one inside a large cave
Audio presence
- water droplets
Sound: water drips
Key standards
Visual physical commonsense (V-PC)
- A large cave with visibly rocky walls and open cavern interior is shown, with water droplets visibly falling one by one through the air to the cave floor.
- The cave remains a large enclosed rocky cavern throughout the clip, with no opening to outdoors and no absorptive surfaces visible.
Audio physical commonsense (A-PC)
- Each water drop has the small percussive plip of a real water droplet impact.
- Each drop sound is completely dry and non-reverberant, with no spacious cave reverberation tail or any reflected echoes after the initial plip.
Cross-modal physical commonsense (AV-PC)
- Each dry plip sound onset aligns in time with a visible droplet contact on the cave floor.