← all videos

A basketball bounces on a dry gym floor, yet each bounce sounds like a splash in shallow water.

C1-4-02 Steady State · steady_state_anti_physics anti-physics principle: Anti-Physics (Anti)
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric

Basic standards

Visual presence

  • a basketball
  • a gym floor

Event: a basketball bounces on a gym floor

Audio presence

  • a basketball

Sound: water splashing

Key standards

Visual physical commonsense (V-PC)

  • A basketball bounces multiple times on a hard gym floor with continuous physically plausible rigid-body motion.
  • The gym floor remains visibly dry throughout the clip, with no water, puddle, or moisture present at any bounce point.

Audio physical commonsense (A-PC)

  • Each bounce sound is a clear water splash with the wet liquid character of shallow water disturbance.

Cross-modal physical commonsense (AV-PC)

  • Each splash sound onset aligns in time with a visible contact between the basketball and the floor.