A basketball bounces in a large empty gymnasium. Each bounce is followed by a long bright echo from the hard wood floor and high metal ceiling.
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric
Basic standards
Visual presence
- a basketball
- a gymnasium
Event: a basketball bounces in a gymnasium
Audio presence
- a basketball
Sound: a basketball bounce
Key standards
Visual physical commonsense (V-PC)
- A basketball bounces inside an empty indoor gym.
- The basketball follows a physically plausible parabolic trajectory between bounces.
Audio physical commonsense (A-PC)
- Each bounce is followed by a bright ringing reverberation tail.
- The reverberation character is consistent with reflections off a hard wood floor and high ceiling.
Cross-modal physical commonsense (AV-PC)
- Each bounce sound onset aligns in time with a visible ball-floor contact.
- The bounce sounds in the audio originate from the basketball's visible contact events.