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A ball bounces on a hard floor, each impact softer and closer together than the last, until the ball settles to silence.

C1-3-02 Steady State · sound_persistence principle: Attenuation & Decay (Mechanics)
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Per-prompt rubric

Basic standards

Visual presence

  • a ball
  • a hard floor

Event: a ball bounces on a hard floor

Audio presence

  • a ball

Sound: ball impact on floor

Key standards

Visual physical commonsense (V-PC)

  • Each successive bounce reaches a lower peak than the previous bounce, the intervals between bounces shorten, and the ball comes to rest on the floor.
  • Only a single ball is present throughout the clip and it does not teleport, multiply, or phase through the floor.

Audio physical commonsense (A-PC)

  • Successive impact sounds arrive closer together in time and the sequence ends in silence before the clip ends.
  • Each successive impact sound is softer than the previous impact.

Cross-modal physical commonsense (AV-PC)

  • Each audible impact coincides temporally with a visible contact between the ball and the floor.