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A ceramic bowl falls from a shelf and hits the floor, shattering with a sharp brittle crash as pieces scatter.

C1-1-22 Steady State · source_material principle: Brittle Material Sounds (Material)
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Per-prompt rubric

Basic standards

Visual presence

  • a ceramic bowl
  • a shelf
  • a floor

Event: a bowl falls from a shelf and shatters on the floor

Audio presence

  • a ceramic bowl
  • a floor

Sound: ceramic shatter on floor

Key standards

Visual physical commonsense (V-PC)

  • The bowl falls downward from a shelf at a realistic height above the floor, impacts the floor, and breaks apart once at the moment of impact with pieces scattering outward.

Audio physical commonsense (A-PC)

  • The crash has a sharp bright brittle ceramic-shatter timbre.

Cross-modal physical commonsense (AV-PC)

  • The crash and scatter sounds align in time with the visible impact and dispersal of the bowl fragments.