← all videos

A wooden stick strikes solid ice. The sound is sharp, high-pitched, and brittle, with a short ringing tail.

C1-1-21 Steady State · source_material principle: Brittle Material Sounds (Material)
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric

Basic standards

Visual presence

  • a wooden stick
  • a block of ice

Event: a stick strikes ice

Audio presence

  • a wooden stick
  • a block of ice

Sound: stick-on-ice impact

Key standards

Visual physical commonsense (V-PC)

  • The stick makes plausible contact with a solid ice surface, and the ice responds with brittle crack and chip behavior at the impact point.

Audio physical commonsense (A-PC)

  • The impact has a sharp high-pitched brittle timbre with a short ringing tail consistent with striking solid ice.

Cross-modal physical commonsense (AV-PC)

  • The impact sound onset aligns temporally with the visible contact between the stick and the ice.