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A glass bottle drops on concrete and shatters with a high-pitched crash and tinkling of scattering fragments.

C1-1-19 Steady State · source_material principle: Brittle Material Sounds (Material)
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric

Basic standards

Visual presence

  • a glass bottle
  • a concrete surface

Event: a bottle drops onto concrete and shatters

Audio presence

  • a glass bottle
  • a concrete surface

Sound: glass-on-concrete shatter

Key standards

Visual physical commonsense (V-PC)

  • The bottle falls, impacts the concrete, and shatters at the moment of impact with fragments scattering outward and persisting on the ground.

Audio physical commonsense (A-PC)

  • The crash has a high-pitched sharp brittle glass timbre with tinkling fragment sounds.

Cross-modal physical commonsense (AV-PC)

  • The crash and tinkling onsets align in time with the visible impact and scattering of the bottle.