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A wooden stick taps rapidly on a wooden surface with fast rhythmic knocking. The tempo slows, and the motion transitions into dragging with a continuous scrape.

C1-1-12 Steady State · source_material principle: Wood sounds (Material)
Seedance 2.0ByteDance · proprietary
Kling 3.0 OmniKuaishou · proprietary
Veo 3.1Google · proprietary
LTX-2.3Lightricks · open
Ovi 1.1character.ai · open
JavisDiT++JavisDiT · open
MagiHumanGAIR-NLP · open
Per-prompt rubric

Basic standards

Visual presence

  • a wooden stick
  • a wooden surface

Event: a wooden stick taps and drags on a wooden surface

Audio presence

  • a wooden stick
  • a wooden surface

Sound: ['wooden stick tap', 'wooden stick drag scrape']

Key standards

Visual physical commonsense (V-PC)

  • The stick motion progresses from discrete tapping to continuous dragging within a single continuous take.
  • The stick remains a single wooden stick throughout the clip.

Audio physical commonsense (A-PC)

  • A warm percussive wooden tap timbre with a short dry decay is audible during the tapping phase.
  • A continuous dry wooden friction scrape timbre is audible during the dragging phase.

Cross-modal physical commonsense (AV-PC)

  • The knocking sounds align in time with visible stick contacts on the surface.
  • The scrape sound is continuously present while the stick is visibly being dragged.